
If they lose their arms, they just keep on coming to slam their bodies into and bash their skulls against the attacker. Furthermore, ferals will not be stopped if they lose a limb or two.

The most important feature is that feral ghouls will reflexively duck and dodge incoming fire while closing distance, making automatic weapons or explosives a preferred method of dealing with them. The ability to crawl out of the walls allows them to quite easily flank and outmaneuver their targets. Once disturbed however, they growl and scream to alert other ghouls in the vicinity, causing them to attack in packs, viciously rushing and pursuing whomever or whatever disturbs them. Ferals are typically found anywhere that is abandoned, including metro stations, office buildings, factories, and town ruins.įeral ghouls are encountered in three distinct ways: simply wandering around, camouflaged among the rubble as they sleep, and by occasionally falling out of cracks in the walls and foundations of buildings. These long gone, decaying sacks of flesh run the gamut, from being little more than a nuisance to a hardy and stalwart opponent. Understandably, the process is irreversible. This allows them to survive for centuries, relying only on the energy provided by radiation – at the expense of a horrifying, emaciated appearance. Exposure to intense radiation may also be a factor – feral ghouls have no body heat and emit lethal levels of radiation, indicating that feral ghouls are for all intents and purposes dead, their functions sustained only by their high irradiation.

The factors that may cause a ghoul to enter this state are unclear, but anti-social or isolated ghouls are more susceptible to it. When the loss of capacity for thought is complete, a ghoul is considered feral. It is known that it is a result of a degeneration of the brain (which is not affected by the regenerative mutation of the spinal cord) and emerges following the atrophy of higher brain functions, accompanied by an increased level of aggression and appetite.

The degeneration into a feral state (referred to as ferocious post-necrotic dystrophy) is not fully understood. The following section is transcluded from Feral ghoul.
